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Your lab notebook

Cases solved, things discovered and guesses made, kept in this browser only. Nothing is sent anywhere, so use Save below to move it to another device.

Your rank

Lab Visitor

0 XP · 30 more for Lab Assistant

0/25

cases solved

0/31

discoveries

0/6

expeditions

Prediction skill

Before each run you can guess whether your setup will reach the goal. The more honestly you guess, the better the score.

Today’s case

Expeditions

Short trails of cases that build one idea. Finish one for a summary of what you learned.

Why traffic jams

0/5

Buses that clump, cars that weave, and a road that slows without a cause.

Start: Make a convoy →

Waiting at the lights

0/4

Amber, arrows and queues: what makes a junction flow.

Start: Too little amber →

Momentum and energy

0/4

Carts, a cradle and a truck: what is kept in a collision, and what is not.

Start: Stop dead →

Balance and habits

0/4

A meadow that can crash, and a habit that can be broken.

Start: Keep them both alive →

Stories that spread

0/3

How a rumour travels, changes, and can be stopped.

Start: Chinese whispers →

Money and prices

0/4

Four neighbours and a bank: who is squeezed when prices rise.

Start: Pay that keeps up →

All cases

Traffic Ring

Phantom Jam

Green Light

Predators & Prey

How Smoking Hooks the Brain

How Rumours Travel

Inflation

Collision Lab

Discoveries

Found by playing, in or out of a case. Each one is something the simulation actually did.

How ranks work

A solved case is worth 20 XP and its stretch goal 10 more. A discovery is worth 15, a finished expedition 50, a daily case 10 extra, and each prediction 2 (up to 50). Nothing expires and nothing is taken away.

Lab Visitor 0 · Lab Assistant 30 · Junior Technician 100 · Technician 220 · Researcher 400 · Senior Researcher 650 · Lead Investigator 950 · Principal Investigator 1300

Your data